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Unreal toutnament en linux

BocaDePez
BocaDePez

Bueno, el tema es el siguiente; el otro dia instale el UT en linux. Funciona sin problemas, el tema es que tengo como un pequeña retardo (o lag) en el disparo de como medio segundo. Tengo la RH7.3 con una g force 2 mx 400, con los drivers de nvidia instalados (los ultimos), la cosa es que no tengo mas ping ni PL que de constumbre, pero tengo 30 fps (frente a los 85 de windows) y ese molesto retardo. MM, lo tengo funcionando con opengl (al = que windows), pero no se a que puede ser debido (Quiero abandonar definitivamente el windows, pero sin mi juego preferido funcionando perfectamente en Linux NO PUEDOOOO!!!! :-|

aYUDADME PLS, asias :)

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BocaDePez
BocaDePez

¿que te dice el comando glxinfo?

🗨️ 2
BocaDePez
BocaDePez

name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.2
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer
client glx vendor string: NVIDIA Corporation
client glx version string: 1.2
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_SGIX_swap_group, GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce2 MX/AGP/3DNOW!
OpenGL version string: 1.3.1 NVIDIA 29.60
OpenGL extensions:
GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_texture_compression,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
GL_ARB_transpose_matrix, GL_S3_s3tc, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_point_parameters,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shared_texture_palette,
GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_cube_map, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_object,
GL_EXT_vertex_array, GL_EXT_vertex_weighting,
GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,
GL_NV_evaluators, GL_NV_fence, GL_NV_fog_distance,
GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
GL_NV_register_combiners, GL_NV_texgen_emboss, GL_NV_texgen_reflection,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle,
GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_SGIS_generate_mipmap, GL_SGIS_multitexture,
GL_SGIS_texture_lod
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x21 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 16 0 0 None
0x22 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 16 0 0 None
0x23 16 tc 0 16 0 r . . 5 6 5 0 0 16 0 16 16 16 16 0 0 None
0x24 16 dc 0 16 0 r . . 5 6 5 0 0 16 0 16 16 16 16 0 0 None

BocaDePez
BocaDePez

name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.2
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer
client glx vendor string: NVIDIA Corporation
client glx version string: 1.2
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_SGIX_swap_group, GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce2 MX/AGP/3DNOW!
OpenGL version string: 1.3.1 NVIDIA 29.60
OpenGL extensions:
GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_texture_compression,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
GL_ARB_transpose_matrix, GL_S3_s3tc, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_point_parameters,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shared_texture_palette,
GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_cube_map, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_object,
GL_EXT_vertex_array, GL_EXT_vertex_weighting,
GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,
GL_NV_evaluators, GL_NV_fence, GL_NV_fog_distance,
GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
GL_NV_register_combiners, GL_NV_texgen_emboss, GL_NV_texgen_reflection,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle,
GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_SGIS_generate_mipmap, GL_SGIS_multitexture,
GL_SGIS_texture_lod
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x21 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 16 0 0 None
0x22 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 16 0 0 None
0x23 16 tc 0 16 0 r . . 5 6 5 0 0 16 0 16 16 16 16 0 0 None
0x24 16 dc 0 16 0 r . . 5 6 5 0 0 16 0 16 16 16 16 0 0 None
:-(

LoRdShAn

No tendras habilitado el framebuffer, verdad?

🗨️ 3
BocaDePez
BocaDePez

eso lo puedo mirar con el glxinfo -v verdad? (te lo posteo luego en casa que ahora toi en el currelo :)

3lr0n

pos eso

BocaDePez
BocaDePez

como se mira eso del framebuffer?